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NJBrock22
11-11-2011, 04:57 AM
yes, sailor moon is back, i'll be posting these up usually once per week, would like some feedback, also anyone who actually wants to make these into cards feel free.

new keyword:

Alter Ego "Name" - You may not have a copy of this card in play, you may as a First F place this card on top of your character if your starting character has the name denoted by Alter Ego "X" where X is the character. Also as a first F you may place this card back into your staging area. While placed on top of your character this card is considred to be your character and have the same hand size and vitality of your previous character, but only the abilities and resources of this card.

to explain why i did it this way... i wanted each to have an asset but at the same time i wanted it to be their "Human" Forms instead of making another character AND have random asset that represents them.


Sailor Moon
Hand: 6
Vitality: 30
[All, Good, Order]
F: Discard 1 card: Once per turn, reveal any number of attacks from your hand, and then shuffle them into your deck and draw X cards. Your next attack this turn gets +X to it's control check to play it and either +X Speed or +X Damage. X equals the number of attacks shuffled in for this ability.
R: Commit, discard 1 momentum: After your opponent's attack deals at least it's printed damage to you. Your opponent may not play attacks for the rest of this turn. Only playable if your opponnent has played at least 3 attacks this turn.
G: F
Ht: 4' 11"
Wt: ?
BT: O(-)

Frightened Scream(Action)
[All, Good, Water]
Block: +1L
R: Discard 1 momentum: After you block an attack, your opponnent cannot play any more attacks for the rest of this turn. Only playable if you have blocked at least 2 attacks this turn.
Diff: 3 Control: 5

Tsukino Usagi(Asset/Action)[Alter ego "Sailor Moon"][Unique]
[All, Chaos, Good]
Block: +2L
First F: Discard 1 card: Each player choses and removes 1 card in their opponent's discard pile from the game. Each player gains X vitality. X equals the difficulty or total control(whichever is lower) of the cards removed from their discard pile.
E: Commit: Your opponent's attack gets -X Speed or -X Damage(your choice). X equals the number of attacks in all player's card pools.
Split R: Discard 1 momentum: After your attack deals damage, draw X cards and then discard down to your character's hand size. X equals the difficulty of your discarded momentum(min 1).
Diff: 3/3 Control: 5

Moon Sceptor... Elimination(Moon ONLY)[Ranged]
[All, Chaos, Good]
Block: +2M[B: 2]
SZD: 2L10
R: After you play this card as a block, you may remove it from the game to draw 1 card(this does not negate the breaker ability of this card).
E: Discard 1 momentum: Both players reveal their hands and shuffle all blocks revealed this way into their deck. This attack gets +X Speed and Each player draws X cards, where X equals the number of cards they shuffled into their deck.
Diff: 7 Control: 2

Tiara Slash(Ranged)[Weapon][Powerful: 2][Combo: Low Attack]
[All, Good, Order]
Block: +2L
SZD: 4L3
E(4+): If this attack deals damage, add it to your momentum face up.
Combo E: Draw 2 cards, if this attack is completely blocked, discard 1 random card.
R: Discard this card from your momentum: After you completely block an attack, add that block to your momentum.
Diff: 4 Control: 3

Spiral Heart Attack(Ranged)[Stun: 1][Reversal]
[All, Good, Order]
Block: +2H
SZD: 4H4
E: Commit 1 foundation: If this attack deals damage, each player discards 1 momentum and then draws 1 card.
Moon E: Discard 1 momentum: If this attack deals damage, draw 2 cards.
Diff: 5 Control: 3

Klutz(Foundation)[Unique]
[All, Chaos, Good]
Block: +3L
This card cannot be moved from your removed from the game pile.
R: RFG: After your attack deals damage, neither player may play attacks as reversals until the beginning of your next turn.
Diff: 3 Control: 4

Cheerful Artist(Foundation)
[All, Good, Order]
After this foundation is added to your staging area, add the top card of your deck to your momentum.
E: Destroy 1 foundation: If your attack deals damage, add it to your momentum.
E: Destroy this foundation: Your attack gets +3 Speed.
Diff: 2 Control: 5

Defender of the Moon(Foundation)
[All, Good, Order]
E: Commit: Your attack gets +2 Speed. If your attack has a higher printed speed than damage it gets +1 Damage as well.
First F: RFG, discard 1 momentum: For the rest of the turn, neither player may play abilities that grant damage bonuses or penalties.
Diff: 2 Control: 5

NJBrock22
11-19-2011, 08:59 AM
k guess no one wants to respond to Sarena so... how about this one

Sailor Mercury
Hand: 7
Vitality: 20
[Air, Good, Water]
At the end of every turn add 1 Aqua token to this character.
E: Your [Water] Attack gets +2 Speed. Only playable while you have more Aqua tokens on your character than this attacks printed speed. If this attack deals damage, remove 1 Aqua token from your character.
Desperation R: Commit, remove all Aqua Tokens from your character: After you take damage from an opponent's unblocked attack; either Gain X vitality, draw half of X Cards(rounded down) or shuffle X cards from your discard pile into your deck. X equals the number of Aqua tokens removed from your character. Only playable durring your opponent's turn.
G: F
Ht: 5' 2"
Wt: ?
BT: A

Superior Intellect(Action)
[Air, Good, Water]
E: Your Attack gets +X Speed. X equals your opponent's hand size. If your opponent has more cards in hand than their hand size this attack gets a damage bonus equal to the number of cards in their hand minus their hand size.
Diff: 2 Control: 4

Mizuno Ami(Asset/Action)[Alter Ego "Sailor Mercury"]
[Air, Order, Water]
Block: +2H
At the end of Every turn, add 1 Aqua token to this character.
First F: Remove X Aqua Tokens from your character: Your opponent must Destroy 1 foundation or asset in their staging area with a difficulty of X or less.
First E: Commit, remove all Aqua Tokens from your character: Your attack played as a reversal is unblockable. If the number of Aqua Tokens removed for this ability is equal to or greater than the damage of your reversal, double your attack's damage and it cannot have it's damage increased for the rest of the turn. Only playable if your attack's speed is lower than the number of Aqua tokens on your character.
Split E: Your attack gets +1 speed. If this is a [Water] attack it gets an additional +2 speed.
Diff: 3/3 Control: 5

Aqua Rhapsody[Mercury ONLY][Ranged][Reversal]
[Good, Order, Water]
Block: +1H
SZD: 4L9
If you have double or more Aqua Tokens on your character than this attack's difficulty, this attack gets 'Multiple: 2'.
E: This attack gets +1 Speed and -2 Damage. If this attack deals damage, Draw 1 card. Each Multiple Copy of this card gains this enhance. Only playable as a reversal.
Diff: 7[D: 5] Control: 3

Aqua Mist(Ranged)[Stun: 3][Combo: Ranged, Mid Attack]
[Air, Good, Water]
Block: +3H[B: 2]
SZD: 3L2
E(4+): This attack gets +X Damage. X equals the lowest printed control on a ready foundation in your opponent's staging area.
Mercury Combo E: Both players add the top 2 cards of their deck to their card pool face down and then both players may draw up to 2 cards.
Diff: 4 Control: 3

Shine Aqua Illusion(Ranged)[Reversal][Stun: 1]
[Air, Good, Water]
Block: +1H
SZD: 4L4
Mercury First E: You cannot gain momentum for the rest of this combat phase. If this attack(or any of it's multiple copies generated by this effect) deals damage, add 1 of your Momentum Face down to your card pool as a multiple copy of this attack. You must make a control check equal to difficulty of 6 for each multiple copy played by this ability. Failing this check will not end the combat phase and this ability's effect ends.
Diff: 5 Control: 2

Brain over Brawn(Foundation)
[Air, Order, Water]
Block: +1L
E: Commit: This attack gets -X Speed(min 1). X equals the number of cards in your opponent's hand, minus the number of cards in your hand(Min 0).
R: Destroy this foundation: After your opponent plays an ability that increases the damage of an attack, destroy that foundation and cancel it's effects.
Diff: 2 Control: 5

Ice of Mercury(Foundation)
[Air, Good, Water]
After this card is added to your staging area, you may put 1 Aqua token on your character.
R: Commit, remove X Aqua Tokens from your character: After your opponent plays an attack with higher damage than difficulty, your opponent choses 1 Ready card in their staging area with difficulty of X or less and adds it to their hand.
E(4+): Destroy this foundation: Add the top card of your deck to your momentum.
Diff: 3 Control: 5

Power of Water & Ice(Foundation)
[Air, Good, Water]
Block: +3M
[Air] E(4+): This attack gets +1 Damage.
[Water] E: This attack gets +1 Speed.
E: Commit: If your attack deals damage, discard it from your card pool.
Diff: 2 Control: 4

dracomageat
11-21-2011, 02:29 PM
If I knew the source material I'd be a lot more interested.
I don't know how many people on here actually watch Sailor Moon TBH.

I watched it a few times at about 5 in the morning years ago when I wasn't sleeping well but I don't remember any of it.

NJBrock22
11-29-2011, 11:31 PM
Sailor Mars
Hand: 7
Vitality: 19
[Chaos, Fire, Good]
Your Attacks that share at least 2 symbols with your character may be played as reversals.
R: After Your Attack is blocked add X Hino Tokens to this character. X equals the block modifier of the opponent's card. If X equals 0, add 1 Hino Token to your character
E: Remove X Hino Tokens from this character: Your [Fire] Attack gets +X Damage. X equals 7 Minus this attack's control.
G: F
Ht: 5' 3"
Wt: ?
BT: AB

Fire Reading(Action)
[Chaos, Fire, Good]
Block: +3M
Desperation R: After your opponent plays an attack, look at the top 5 cards of their deck, remove one from the game then place them back on top of your opponent's deck in any order.
E: If this [Fire] or [Good] attack deals damage either add 1 Hino Token to your character or your next attack gets +1 damage.
Diff: 2 Control: 4

Hino Rei (Asset/Action)[Alter Ego "Mars"]
[All, Chaos, Fire]
Block: +2L
All your attacks that share at least 2 symbols with your character get +X Speed, where X equals the number of Resource Symbols your character shares with the attack.
E: Discard 1 momentum: If your attack deals damage, add 2 Hino Tokens to your character.
E: Commit, remove all Hino Tokens from your character: Your attack gets +X Speed and +X Damage. X equals the number ot Hino tokens removed minus your attack's control.(Min 0)
Split R: RFG: After your opponent deals damage to you, your opponent must either play a non-attack or pass as their next form.
Diff: 3/3 Control: 5

Celestial Fire(Mars ONLY)[Ranged][Multiple: X]
[Fire, Good, Life]
SZD: 4M5
X equals the number of Hino Tokens on your character.
When you play the multiple ability on this card remove that many Hino Tokens from your character.
E(4+): Change this attack's zone to any other zone.
E: If this attack deals damage, draw X cards. X equals the number of Hino Tokens on your character.
Diff: 6 Control: 2

Fire Soul Bird(Ranged)[Combo: Low Attack]
[Chaos, Fire, Good]
Block: +3M
SZD: 2H4
Combo E: If this attack deals damage, look at the top card of your opponent's deck. Either remove that card from the game or put it on the bottom of their deck.
Diff: 5[D: 3] Control: 3

Flame Sniper(Ranged)[Stun: 1][Reversal]
[Chaos, Fire, Good]
Block: +2H
SZD: 3L5
E(4+): If this attack deals damage, add it to your momentum. Only playable if played as a reversal.
Mars E: Remove up to 3 Hino Tokens from your character: This attack gets +X Speed and +X Damage. X equals the number of Hino Tokens removed minus this attack's control(min 0). Your opponent may discard 1 momentum to negate this.
Diff: 4 Control: 2

Co-Leader of the Senshi(Foundation)
[Chaos, Fire, Good]
E: Commit: If this attack deals damage, discard the top 2 cards of your opponent's deck.
First E: Commit, discard 1 momentum: Remove the top card of your opponent's deck from the game.
Diff: 3 Control: 5

Flames of Mars(Foundation)
[All, Chaos, Fire]
Block: +3L
After this foundation is added to your staging area, add 2 Hino Tokens to your character.
R: Commit, remove 1 Hino Token from your character: After your opponent plays an attack, it gets -X damage(min 1). where X equals the number of Hino Token's on your character.
[Fire] E(4+): Your attack gets +1 Speed and +1 Damage.
Diff: 2 Control: 5

Temple Priestess(Foundation)
[Chaos, Fire, Good]
First F: RFG: Add 1 attack from your discard pile to your hand.
Desperation R: Destroy this foundation: After your opponent plays an attack, their next form must be a non-attack or they must pass and end their turn.
Diff: 2 Control: 5

NJBrock22
11-29-2011, 11:36 PM
Sailor Jupiter
Hand: 5
Vitality: 34
[Air, Earth, Good]
F: Once durring each of your turns, draw X cards and then discard down to your hand size +1. X equals your momentum.
First E: Commit 2 foundations: Your non-throw [Air] and [Earth] attack gets +X Damage. X equals the attack's control plus the number of attacks in your card pool. This attack cannot be made unblockable.
G: F
Ht: 5' 7"
Wt: ?
BT: B

Combat Instincts(Action)
[Air, Earth, Good]
Block: +1L
First E: Draw X Cards. X equals your hand size +1 minus the number of cards in your hand(Min 0). Only playable durring your opponent's attack.
R: After an attack is played, that player must re-check. Failing this control check does not end the combat phase. Not playable durring the block step.
Diff: 3[D: 2] Control: 4

Kino Makoto(Asset/Action)[Alter Ego "Jupiter"]
[Air, Earth, Order]
Block: +2H
Durring your end phase add 1 Oak token to your character for each non-attack block your opponent played.
R: Remove X Oak Tokens: After your opponent plays an attack, reduce it's damage to 0. X equals the attack's printed speed.
E: Commit: Your attack gets +3 damage. If this attack shares at least 2 resource symbols with your character, draw 1 card.
Split First F: Remove this card from the game: Take 1 attack from your discard pile that shares at least 2 resource symbols with your character and add it to your hand.
Diff: 3/2 Control: 5

Flower Hurricane(Ranged)[Reversal][Combo: High Attack]
[Air, Earth, Good]
Block: +2H
SZD: 3L2
This attack gets +X Damage. X equals the number of Oak Tokens on your character.
Combo E: Commit 1 foundation: If this attack deals damage, both players draw 1 card.
Jupiter E: Commit 2 foundations: If this attack deals damage, add 2 Oak Tokens to your character.
Diff: 4 Control: 3

Oak Evolution(Jupiter ONLY)[Ranged][Pow: 4]
[Air, Earth, Order]
Block: +2L
SZD: 5M2
First E: If this attack is not blocked, your opponent discards their hand and draws the same number of cards from the bottom of his deck.
Desperation E: If this attack deals damage, Draw X cards and you may not play any more attacks this turn. X equals the number of cards you have discarded, from any location, this turn.
Diff: 6 Control: 2

Sparkling Wide Pressure(Ranged)[Pow: 1]
[Air, Earth, Good]
Block: +3L
SZD: 4H3
E: If this attack deals damage, each player gains X vitality. X equals the amount of damage this attack dealt.
R: Discard 2 momentum, discard this card from your card pool: After your opponent gains Vitality, your next attack this turn gets +X damage. Where X equals the total amount of vitality they gained.
Diff: 5 Control: 3

Brawn before Brains(Foundation)
[Air, Earth, Good]
R: Commit 1 foundation: After your opponent's attack deals damage, both players draw 1 card and then discard 1 card.
Jupiter E: Destroy this foundation: Reduce your attack's speed to 0. Your attack gets +X Damage. X equals the amount of speed the attack was reduced by. This attack cannot be made unblockable. Cannot be played if your attack is unblockable.
Diff: 2 Control: 5

Fear of Heights(Foundation)
[Air, Earth, Good]
[Air] E: Your opponent's High attack gets -1 Damage(min 1).
[Earth] E(4+): Your opponent's High attack gets -1 Speed and -1 Damage(min 1).
R: Destroy this foundation: After your opponent plays a High attack, add 1 Low attack from your discard pile to your hand.
Diff: 2 Control: 4

Thunder of Jupiter(Foundation)
[Air, Earth, Good]
Block: +3L
First E: Your ranged attack gets +2 Speed. Your opponent may commit 2 foundations to negate this effect and commit all copies of this card.
[Good] R: After your attack deals damage, your opponent's next attack gets -X damage(min 1). Where X equals half of the damage dealt(Rounded down).
Diff: 3 Control: 5

NJBrock22
12-01-2011, 06:28 PM
Sailor Venus
Hand: 6
Vitality: 25
[All, Good, Life]
R: Commit 1 foundation: After your attack deals damage, gain X vitality. X equals the amount of damage dealt minus the difficulty of the commited foundation(min 0).
E: Your attack gets +1 Speed. If your attack is not blocked you may commit 1 foundation to give it +2 damage as well. You may not make this attack unblockable, not playable if your attack is unblockable.
G: F
Ht: 5'
Wt: ?
BT: B

Unwavering Loyalty(Action)[Combo: High Attack, Low Attack]
[All, Good, Life]
Block: +3L
R: After an attack deals damage, gain X Vitality. X equals half the damage dealt.
Combo E: Your attack gets +1 speed and +1 damage for each attack preceeding it in your card pool.
Diff: 3 Control: 5

Aino Minako(Asset/Action)[Alter Ego "Venus"]
[Good, Life, Order]
Block: +2H
E: Commit 1 foundation: If your attack deals damage reveal the top card of your deck. If it is a Foundation of difficulty X or less, add it to your staging area commited. If it is any other card type add it to the bottom of your deck. X equals half the damage your attack deals(rounded up).
Desperation R: Choose 1 non-character card in your staging area: After a non-attack is played by your opponent, either destroy the chosen card and gain X vitality where X is equal to the difficulty of the destroyed card or add the chosen card to your momentum.
Split R: Destroy 1 foundation: After your attack deals damage, gain X vitality. X equals the destroyed foundation's control.
Diff: 3/3 Control: 5

Crescent Beam(Ranged)[Pow: 1][Stun: 1][Combo: Low Ranged, High Ranged]
[All, Good, Life]
Block: +2L
SZD: 5M3
If this card blocks a Ranged Attack it gains Breaker 1.
Venus Combo E: This attack gets +X to it's powerful rating. X equals your opponent's hand size +1 minus yours(Min 0).
Diff: 5 Control: 3

Crescent Moon Cutter(Ranged)[Venus Reversal]
[All, Good, Life]
Block: +1H
SZD: 3L5
[All] E: Commit 1 foundation: If this attack deals damage, draw 1 card.
[Good] E: Commit 1 foundation: If this attack deals damage, Your opponent discards 1 card.
Diff: 4 Control: 3

Love Chain Encircle(Venus ONLY)[Ranged][Weapon][Stun: 2][Desperation Multi: 2]
[All, Chaos, Good]
Block: +1H[B: 1]
SZD: 4H5
After you play this card as a block, draw 1 card.
E: Discard 1 card: This attack gets +X Speed. X equals the Difference between the discarded card's control and difficulty(min 0).
Diff: 5 Control: 2

Failing Health(Foundation)
[All, Good, Life]
E: Discard 1 card: This attack gets -X Damage(Min 1). X equals the lower of the card's difficulty or control.
[Life] E: Commit, Discard 1 momentum: Durring this attack's damage step, if you chose not to block this attack, it's damage is reduced to 0 and immediately placed in your opponent's momentum.
Diff: 2 Control: 5

Passion of Venus(Foundation)
[All, Good, Life]
R: Destroy this foundation: Durring the block step, if your block is discarded before it resolves, your opponent's attack is considered completely blocked.
[All] F: Destroy this foundation: Draw X cards. X equals the number of attack's in your card pool. If you now have Double the number of cards in your hand as your hand size, move directly to your end phase.
Diff: 2 Control: 4

Princess of the Spotlight(Foundation)[Unique]
[All, Good, Life]
Block: +3H
While this card is ready, after each player plays an attack, they may draw 1 card.
First R: Commit: After your opponent choses not to block your attack, draw 1 card, add 1 card from your hand to the bottom of your deck and add 1 card from your hand to your momentum.
Diff: 2 Control: 5

NJBrock22
12-08-2011, 07:32 PM
Sailor Uranus
Hand: 6
Vitality: 28
[Air, Earth, Void]
R: Commit 1 foundation, remove X cards in your discard pile from the game: When taking damage from an attack that attack gets -X damage. X equals Half of this attack's damage(Rounded up).
First E: Commit, Discard 3 momentum: Your non-throw attack gets +X Damage. X equals the total difficulties of the discarded cards. You may not play any more enhances this enhance step. If this attack deals damage, you may not play any more attacks for the rest of this turn.
G: F
Ht: 5' 8"
Wt: ?
BT: B

Man or Woman?(Action)
[Air, Earth, Void]
Block: +3M
E: If your opponent's character is G: F, your attack gets +3 Damage.
E: If your opponent's character is G: M, their attack gets -2 Damage.
Diff: 2 Control: 4

Tenoh Haruka(Asset/Action)[Alter Ego "Uranus"]
[Air, Earth, Evil]
Block: +2L
First F: Remove 1 card in your discard pile from the game: Your opponent destroys 1 non-character card in their staging area with control equal to the removed card, if they cannot, draw 1 card.
R: Commit: After your opponent plays an attack, reduce it's damage by X. X equals half of the damage of that attack(rounded up).
Split R: Remove this card and any number of cards in your discard pile from the game: When taking damage from an attack, that attack gets -X damage(Min 1). X equals the number of cards removed from the game for this ability.
Diff: 3/4 Control: 5

Space Sword Blaster(Weapon)[Combo: Action][Multiple: 1]
[Air, Earth, Void]
Block: +2L
SZD: 4M5
Combo E: This attack gets +X Damage. X equals the number of cards in your opponent's removed from game pile.
Diff: 5 Control: 3

Space Turbulance(Ranged)[Stun: 1]
[Air, Earth, Void]
Block: +2M
SZD: 3L3
R: After this card is played as a block, remove it from the game.
Uranus E: If this attack deals damage, your opponent cannot play keyword abilites for the rest of this turn.
Diff: 4 Control: 2

World Shaking(Uranus ONLY)[Ranged][Stun: 2]
[Earth, Evil, Void]
SZD: 4L3
E: Destroy 1 foundation: This attack gets +X Damage. X equals the number of your cards removed from the game minus the destroyed foundation's control(min 0). Your opponent may commit 2 foundations to negate this.
Diff: 6 Control: 2

Sports Icon(Foundation)
[Air, Earth, Void]
E: Commit, commit 1 foundation: Your attack gets Stun: 2.
[Void] R: After your opponent discards any number of cards, both players draw X cards. X equals the number of cards your opponent discarded.
Diff: 3 Control: 5

Tomboy(Foundation)
[Air, Earth, Void]
First F: Commit, discard 1 card, remove 1 card in your discard pile from the game: Search your deck for 1 card of Difficulty X or less, reveal it, add it to your hand and shuffle your deck. X equals the difficulty of the removed card.
[Earth] First R: Commit: When takeing damage from an attack, halve that attack's damage(rounded up).
Diff: 2 Control: 4

Wind of Uranus(Foundation)
[Air, Earth, Void]
Block: +3H
R: Destroy this foundation: After your block resolves, discard it from your card pool.
[Air] E: Commit: If this attack deals damage, neither player may play keyword abilites for the rest of this turn.
Diff: 2 Control: 5

NJBrock22
12-19-2011, 03:29 PM
Sailor Neptune
Hand: 7
Vitality: 19
[Order, Void, Water]
R: Discard 2 cards: Once per turn, after your opponent plays a [Fire] or [Life] Card, discard that card and cancel any of it's effects. Not playable durring the block step.
E(4+): Commit: If your attack deals damage, either your next attack gets +X damage or gain half of X(rounded up) vitality. X equals the amount of damage your attack deals.
G: F
Ht: 5' 4"
Wt: ?
BT: 0

Cool-Headedness(Action)
[Order, Void, Water]
R: Commit 1 foundation, Remove this card from the game: After your opponent plays an ability on their character card, if their character does not share at least 1 resource symbol with yours, cancel it's effects and it cannot be played for the rest of this turn.
E: This attack gets +1 Speed and +1 Damage. If it deals damage, you may draw 1 card.
Diff: 4 Control: 4

Kaioh Michiru[Asset/Action][Alter Ego "Neptune"]
[Evil, Void, Water]
Block: +2H
R: Remove 1 card in your hand from the game: Once per turn, after your opponent plays a [Chaos] or [Good] Card, cancel it's effects and remove it from the game. Not playable durring the block step.
E: Commit, Destroy 1 card in your staging area: If your opponent's attack deals damage, your opponent loses Vitality equal to the difficulty of the destroyed card and you gain vitality equal to the control of the destroyed card.
Split E: Draw X cards. X equals the control of this attack. Only playable durring your opponent's attack and if you have no other cards in your hand.
Diff: 3/3 Control: 5

Aqua Reflection(Neptune ONLY)[Reversal]
[Evil, Order, Water]
Block: +2M[B: 1]
SZD: 3M3
After this card is played as a block, you may discard 1 momentum to play it as a reversal.
E: If this attack was played as a reversal it gets +X Speed and +X Damage. X equals the Printed damage of the blocked attack.
Diff: 4 Control: 3

Deep Sea Mirror Shoot(Ranged)[Weapon][Reversal]
[Order, Void, Water]
Block: +1H
SZD: 3L5
R: Discard 1 card: After this card is played as a block, play it as a reversal.
[Water] E: If this attack was played as a reversal, draw 1 card.
Diff: 5 Control: 2

Deep Submurge(Ranged)[Reversal][Combo: Reversal, Reversal]
[Order, Void, Water]
Block: +3L
SZD: 3L10
Combo E: This attack gets +X Speed. X equals the number of Resources on your opponents character that match your character's resource symbols plus the number of other reversals in your card pool.
Diff: 7[D: 5] Control: 1

Passionate Artist(Foundation)[Unique]
[Order, Void, Water]
Block: +3L
F: RFG: Draw 1 card for every reversal in your card pool. If this would take you over your printed hand size, your combat phase ends.
Desperation E: Commit, discard 1 momentum: Gain X vitality. X equals the difficulty or Control of the discarded momentum(whichever is Lower).
Diff: 3 Control: 4

Sole Survivor(Foundation)
[Order, Void, Water]
R: Destroy this foundation: Before your draw step, both player's hand sizes are reduced by 1(min 4) until the beginning of your next turn.
[Void] R: Destroy this foundation: Before your draw step, draw no cards. Your attacks get +X Damage for the rest of this turn. X equals your character's hand size minus the number of cards in your hand. You may not draw any cards until your next draw Step.
Diff: 1 Control: 4
Water of Neptune(Foundation)
[Order, Void, Water]
E: Commit: If your attack played as a Reversal deals damage, add it to your momentum.
[Water] E: Your attack gets +1 Speed. If your attack was played as a Reversal it gets +1 Damage as well.
Diff: 2 Control: 5

NJBrock22
12-20-2011, 08:25 PM
Sailor Pluto
Hand: 6
Vitality: 30
[Air, Chaos, Void]
R: Commit 1 foundation: After you completely block an attack, reveal the top card of your deck and draw it, if it is a non-Attack card add 1 time token to this card, if it is not, draw 1 additional card.
First F: Remove all Time Tokens from this card: All attacks this turn get +X Speed. X equals the number of time tokens removed from this character.
G: F
Ht: 5' 6"
Wt: ?
BT: A

Anti-Social**(Action)
[Air, Chaos, Void]
Block: +2M
If your character is Pluto, after this card is played, add 1 Time Token to your character.
R: Discard 1 momentum: After your opponent plays an attack, they must do 2 of the following; commit 1 foundation, discard 1 momentum or discard 1 card, if they cannot fulfill at least 2 of the abilities they lose 1 vitality for each they cannot fulfill.
Diff: 5 Control: 4

Meioh Setsuna(Asset/Action)[Alter Ego "Pluto"]
[Air, Life, Void]
Block: +2L
R: Commit 1 foundation: After you completely block an attack, add 1 time token to this card or your opponent discards 1 card(your opponent's choice)[if they cannot fullfill the discard, you add 1 time token].
E: Commit X foundations, remove X Time Tokens from your character: Draw X cards. If this attack does not deal damage, add X random cards from your hand to the bottom of your deck.
Split E: Commit 2 foundations: If you block this attack, draw 2 cards.
Diff: 3/3 Control: 5

Chronos Typhoon(Ranged)[Powerful: 1]
[Air, Chaos, Void]
Block: +3M
SZD: 4M4
E: If this is the first attack played this turn, you and your opponent may not play attacks for the rest of this turn after this attack resolves.
Diff: 5 Control: 3

Deadly Scream(Pluto ONLY)[Ranged][Stun: 2][Pow: 3]
[Air, Order, Void]
SZD: 5L4
E: This attack gets +X Speed or you draw X cards(opponent's choice). X equals the number of Time Tokens on your character.
E: Commit X foundations: If this attack is blocked and deals no damage, draw X cards and then discard down to your hand size.
Diff: 6 Control: 3

Garnet Ball(Ranged)[Combo: Low Ranged, High Ranged]
[Air, Chaos, Void]
Block: +2L[B: 1]
SZD: 4M3
Combo E(4+): Draw X Cards. X equals half of the control checked for this ability's cost(rounded up).
Pluto E: This attack gets +1 Damage for Each Time Token on your character, if this attack deals damage discard X Time Tokens from your character. X equals the amount of damage this attack deals, you may discard cards from your momentum to reduce the number of tokens discarded by 1 for each token that would be removed.
Diff: 4 Control: 2

College Student(Foundation)
[Air, Chaos, Void]
Block: +3M
E: Commit: Your opponent discards 1 card or 1 momentum(Their choice). If they chose an option they cannot fulfill, you may add 1 foundation from your hand to your staging area commited and it may not ready for the rest of this turn.
[Chaos] First E: Commit, discard 1 momentum: Draw X cards. If this attack does not deal damage, put X random cards from your hand on the bottom of your deck. X equals the Damage of this attack. Only playable durring your opponent's attack.
Diff: 2 Control: 4

Death from Pluto(Foundation)
[Air, Chaos, Void]
First E: Your opponent's attack gets -1 speed or -1 damage(their choice); if they chose speed you may draw 1 card, if they chose damage you may add 1 card from your discard pile to your momentum.
[Death] R: Commit: After your attack deals damage, discard it from your card pool, and remove up to X cards in your discard pile from the game, your opponent removes the same number(if possible) in his discard pile from the game. X equals the amount of damage your attack dealt
Diff: 2 Control: 5

Guardian of the Future(Foundation)
[Air, Chaos, Void]
F: Destroy this foundation: Look at the top 5 cards of your deck, replace them in any order or shuffle your deck.
[Void] First E: Destroy this foundation: Each player removes 1 card in their discard pile from the game: Either both players draw 2 cards or both players lose 2 vitality(Your opponent's choice).
Diff: 2 Control: 5

S_OBrien
12-20-2011, 08:56 PM
I seen all of the Sailor Moon series. This would be a cool set.

NJBrock22
01-12-2012, 03:18 AM
Sailor Saturn
Hand: 7
Vitality: 19
[Death, Evil, Good]
E: Gain 1 vitality. If this ability is played durring your turn, and this attack deals damage, commit 1 card in your staging area.
E: Commit, Commit 2 foundations: Your [Death] and [Evil] or [Death] and [Good] attack gets +X Damage. X equals the amount of vitality you have gained this turn.
G: F
Ht: 4' 4"
Wt: ?
BT: AB

Timidly Quiet(Action)
[Death, Evil, Good]
First E: Gain 2 vitality.
E: If this attack deals damage, each player destroys one foundation in their opponent's staging area.
Diff: 3 Control: 5

Tomoe Hotaru(Asset/Action)[Alter Ego "Saturn"]
[Death, Good, Water]
Block: +2M
First E: Discard 1 momentum: Your attack gets +X Damage. X equals the Difficulty or Control(whichever is lower) of the discarded momentum(minimum 1).
E: Commit, Destroy 1 ready card in your staging area: If this attack deals damage, your opponent discards 1 random card. If the card your opponent discarded matches the control or difficulty(whichever is lower) of your destroyed card, either both players lose X vitality or you draw half of X cards(rounded down). X equals the matched number. Only playable durring your attack.
Split E: Destroy 1 foundation: Gain X vitality. X equals the Difficulty of the destroyed foundation. If played durring your turn, discard 1 card.
Diff: 3/3 Control: 5

Death Reborn Revolution(Ranged)[Powerful: 1]
[Death, Evil, Good]
Block: +3H[B: 1]
SZD: 3L5
Diff: 4 Control: 3

Silence Glaive Surprise Slash(Weapon)[Stun: 2]
[Death, Evil, Good]
Block: +3L
SZD: 3H3
E: Your next attack with printed damage of 4 or more gets +2 Speed.
Saturn E: Change this attacks zone to any other zone: This attack gets +1 Damage.
Diff: 5 Control: 3

Silence Well(Saturn ONLY)[Reversal]
[Death, Good, Water]
SZD: 3M5
E: Discard a momentum: If this attack deals damage Gain X vitality. X equals half of the amount of damage you have taken this turn. Only playable if this attack was played as a reversal. You may not play attacks as reversals for the rest of this turn.
E: Commit 1 foundation: This attack gets +X Speed. X equals the number of cards that share at least 2 resources with this attack in your card pool. Only playable durring your turn.
Diff: 5 Control: 3

Born of Evil(Foundation)
[Death, Evil, Good]
R: Commit: After you play a non-attack card, discard the top card of your deck and commit 1 card in your opponent staging area with equal Control value of your discarded card, if your opponent has no ready foundations, you may draw 1 card instead.
[Evil] First E: If your attack deals damage, discard up to 2 cards and then draw X cards. X equals the number of cards you discarded.
Diff: 2 Control: 4

Future of the World(Foundation)
[Death, Evil, Good]
Block: +4H
First E: Destroy this foundation, destroy 1 other foundation: Your attack gets -2 damage. Your attack gets Stun: 2.
[Good] E: Commit: Reveal the top card of your deck, this attack gets -X damage(Min 1). X equals the difficulty or control(whichever is lower) of the revealed card.
Diff: 3 Control: 4

Silence of Saturn(Foundation)
[Death, Evil, Good]
First E: Commit: No more enhances may be played this enhance phase.
[Death] E: Destroy this foundation: The next enhance played from a non-character card in your opponent's staging area is canceled, and the card they played the ability from is discarded(if the card was played to their card pool) or Destroyed(if the card was in their staging area).
Diff: 2 Control: 5

NJBrock22
02-17-2012, 06:31 AM
minor changes.

N.J.

Jane10lo
02-22-2012, 06:32 PM
Do you have cards for the evil scouts that worked under Sailor Galaxia? Or what about the Star Elite?

NJBrock22
02-22-2012, 08:22 PM
Do you have cards for the evil scouts that worked under Sailor Galaxia? Or what about the Star Elite?

unfortunately no, as most of my knowledge of the series dried up a long time ago unfortunately... this was all i could come up with *Sigh*

N.J.

NJBrock22
03-31-2012, 10:29 PM
bumping