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NJBrock22
11-26-2012, 08:42 PM
since the forums ate the last thread... let's try this again... i ended up changing up the idea of Assets = characters and instead changed it to the following for Senshi

Senshi "Name" - Senshi cannot start the game as your starting character and starts face down next to your starting character, you may only put a senshi facedown next to a character that shares the same name w/n the "" on the senshi card. As a First Form, you may discard 1 momentum, overturn 5 cards OR Remove 1 card in your staging area from the game to switch your face down and face up Characters. Any Tokens that are on one character transfer to the new character. Senshi may use their non-Senshi Character ONLY Cards.

feedback, criticism, anything welcome

and caught up to where i was when the forums ate everything for the last 16 days... *Sigh*

next post on wednesday will be Hino Rei

NJBrock22
11-26-2012, 08:44 PM
Tsukino Usagi
Hand: 6
Vitality: 28
[All, Chaos, Good]
First F: Discard 1 card: Each player choses and removes 1 card in their opponent's discard pile from the game. Each player gains X vitality. X equals the difficulty or control(whichever is lower) of the card removed from their discard pile.
E: Commit: Your opponent's attack gets -X Speed or -X Damage(your choice)(min 1). X equals the number of attacks in all player's card pools.
G: F
Ht: 4' 11"
Wt: ?
BT: O(-)

Sailor Moon - Senshi - "Usagi"
Hand: 6
Vitality: 30
[All, Good, Order]
F: Discard 1 card: Once per turn, reveal any number of attacks from your hand, and then shuffle them into your deck and draw X cards. Your next attack this turn gets +X to it's control check to play it and either +X Speed or +X Damage. X equals the number of attacks shuffled in for this ability.
R: Commit, discard 1 momentum: After your opponent's attack deals at least it's printed damage to you. Your opponent may not play attacks for the rest of this turn. Only playable if your opponent has played at least 3 attacks this turn.
G: F
Ht: 4' 11"
Wt: ?
BT: O(-)

Frightened Scream(Action)
[All, Good, Water]
Block: +1L
R: Discard 1 momentum: After you block an attack, your opponnent cannot play any more attacks for the rest of this turn. Only playable if you have blocked at least 2 attacks this turn.
Diff: 3 Control: 5

Moon Scepter(Asset)[Unique][Moon ONLY]
[All, Good, Water]
Block: +3M
E: Remove the top card of your deck from the game: Your attack gets +X Speed. X equals the Difficulty of the removed card.
R: Commit, Discard 1 momentum: After your attack deals damage, draw X cards and then discard down to your character's hand size. X equals the difficulty of your discarded momentum(min 1).
Diff: 3 Control: 5

Moon Scepter... Elimination(Moon ONLY)[Ranged]
[All, Chaos, Good]
Block: +2M[B: 2]
SZD: 2L10
R: After you play this card as a block, you may remove it from the game to draw 1 card(this does not negate the breaker ability of this card).
E: Discard 1 momentum: Both players reveal their hands and shuffle all blocks revealed this way into their deck. This attack gets +X Speed and Each player draws cards equal to the number of cards they shuffled in. X equals the number of Blocks revealed.
Diff: 7 Control: 2

Tiara Slash(Ranged)[Weapon][Powerful: 2][Combo: Low Attack]
[All, Good, Order]
Block: +2L
SZD: 4L3
E(4+): If this attack deals damage, add it to your momentum face up.
Combo E: Draw 2 cards, if this attack is completely blocked, both players discard 1 random card.
R: Discard this card from your momentum: After you completely block an attack, add that block to your momentum.
Diff: 4 Control: 3

Spiral Heart Attack(Ranged)[Stun: 1][Reversal]
[All, Good, Order]
Block: +2H
SZD: 4H4
E: Commit 1 foundation: If this attack deals damage, each player discards 1 momentum and then draws 1 card.
Moon E: Discard 1 momentum: If this attack deals damage, draw 2 cards.
Diff: 5 Control: 3

Klutz(Foundation)[Unique]
[All, Chaos, Good]
This card cannot be moved from your removed from the game pile.
R: RFG: After your attack deals damage, neither player may play attacks as reversals until the beginning of your next turn.
Diff: 3 Control: 4

Cheerful Artist(Foundation)
[All, Good, Order]
Block: +3L
After this foundation is added to your staging area, add the bottom card of your deck to your momentum.
E: Destroy 1 foundation: If your attack deals damage, add it to your momentum.
E: Destroy this foundation: Your attack gets +3 Speed.
Diff: 2 Control: 5

Defender of the Moon(Foundation)
[All, Good, Order]
E: Commit: Your attack gets +2 Speed. If your attack has a higher printed speed than damage it gets +1 Damage as well.
First F: RFG, discard 1 momentum: For the rest of the turn, neither player may play abilities that grant damage bonuses or penalties.
Diff: 2 Control: 5

NJBrock22
11-27-2012, 03:37 AM
Mizuno Ami
Hand: 7
Vitality: 17
[Air, Order, Water]
At the end of Every turn, add 1 Aqua token to this character.
First F: Remove X Aqua Tokens from your character: Your opponent must Destroy 1 foundation or asset in their staging area with a difficulty of X or less.
Desperation R: Commit, remove all Aqua Tokens from your character: After you take damage from an opponent's unblocked attack; either Gain X vitality, draw half of X Cards(rounded down) or shuffle X cards from your discard pile into your deck. X equals the number of Aqua tokens removed from your character. Only playable durring your opponent's turn.
G: F
Ht: 5' 2"
Wt: ?
BT: A

Sailor Mercury - Senshi - "Ami"
Hand: 7
Vitality: 20
[Air, Good, Water]
At the end of every turn add 1 Aqua token to this character.
E: Your [Water] Attack gets +2 Speed. Only playable while you have more Aqua tokens on your character than this attacks printed speed. If this attack deals damage, remove 1 Aqua token from your character.
First E: Commit, remove all Aqua Tokens from your character: Your attack played as a reversal is unblockable. If the number of Aqua Tokens removed for this ability is equal to or greater than the damage of your reversal, double your attack's damage and it cannot have it's damage increased for the rest of the turn. Only playable if your attack's speed is lower than the number of Aqua tokens on your character.
G: F
Ht: 5' 2"
Wt: ?
BT: A

Superior Intellect(Action)
[Air, Good, Water]
Block: +3M
E: Your Attack gets +X Speed. X equals your opponent's hand size. If your opponent has more cards in hand than their hand size this attack gets a damage bonus equal to the number of cards in their hand minus their hand size.
Diff: 2 Control: 4

Data Annalyzing Visor(Asset)[Unique][Mercury ONLY]
[Good, Order, Water]
Block: +2H
E: Your attack gets +1 speed. If this is a [Water] attack it gets an additional +2 speed.
R: Destroy this card: After your opponent plays an ability printed on their character, cancel it's effects and commit their character. Your opponent gains 2 vitality.
Diff: 3 Control: 5

Aqua Rhapsody[Mercury ONLY][Ranged][Reversal]
[Good, Order, Water]
Block: +1H
SZD: 4L9
If you have double or more Aqua Tokens on your character than this attack's difficulty, this attack gets 'Multiple: 2'.
E: This attack gets +1 Speed and -2 Damage. If this attack deals damage, Draw 1 card. Each Multiple Copy of this card gains this enhance. Only playable as a reversal.
Diff: 7[D: 5] Control: 3

Aqua Mist(Ranged)[Stun: 3][Combo: Ranged, Mid Attack]
[Air, Good, Water]
Block: +3H[B: 2]
SZD: 3L2
E(4+): This attack gets +X Damage. X equals the lowest printed control on a ready foundation in your opponent's staging area.
Mercury Combo E: Both players add the top 2 cards of their deck to their card pool face down and then both players may draw up to 2 cards.
Diff: 4 Control: 3

Shine Aqua Illusion(Ranged)[Reversal][Stun: 1]
[Air, Good, Water]
SZD: 4L4
Mercury First E: You cannot gain momentum for the rest of this combat phase. If this attack(or any of it's multiple copies generated by this effect) deals damage, add 1 of your Momentum Face down to your card pool as a multiple copy of this attack. You must make a control check equal to difficulty of 6 for each multiple copy played by this ability. A Failed Check will not end the combat phase, if you fail a check for this ability, then this ability's effect ends.
Diff: 5 Control: 2

Brain over Brawn(Foundation)
[Air, Order, Water]
Block: +1L
E: Commit: This attack gets -X Speed(min 1). X equals the number of cards in your opponent's hand, minus the number of cards in your hand(Min 0).
R: Destroy this foundation: After your opponent plays an ability that increases the damage of an attack, destroy that foundation and cancel it's effects.
Diff: 2 Control: 5

Ice of Mercury(Foundation)
[Air, Good, Water]
After this card is added to your staging area, you may put 1 Aqua token on your character.
E(4+): Destroy this foundation: Add the top card of your deck to your momentum.
Ami/Mercury R: Commit, remove X Aqua Tokens from your character: After your opponent plays an attack with higher damage than difficulty, your opponent choses 1 Ready card in their staging area with difficulty of X or less and adds it to their hand.
Diff: 3 Control: 5

Power of Water & Ice(Foundation)
[Air, Good, Water]
Block: +3M
[Air] E(4+): This attack gets +1 Damage.
[Water] E: This attack gets +1 Speed.
E: Commit: If your attack deals damage, discard it from your card pool.
Diff: 2 Control: 4

NJBrock22
11-30-2012, 01:49 AM
Hino Rei
Hand: 7
Vitality: 17
[All, Chaos, Fire]
Your Attacks that share at least 2 symbols with your character may be played as reversals.
R: After Your Attack is blocked add X Hino Tokens to this character. X equals the block modifier of the opponent's card. If X equals 0, add 1 Hino Token to your character
E: Commit, remove all Hino Tokens from your character: Your attack gets +X Speed and +X Damage. X equals the number ot Hino tokens removed minus your attack's control.(Min 0)
G: F
Ht: 5' 3"
Wt: ?
BT: AB

Sailor Mars - Senshi - "Rei"
Hand: 7
Vitality: 19
[Chaos, Fire, Good]
All your attacks that share at least 2 symbols with your character get +X Speed, where X equals the number of Resource Symbols your character shares with the attack.
E: Discard 1 momentum: If your attack deals damage, add 2 Hino Tokens to your character.
E(X+): Remove X Hino Tokens from this character: Your [Fire] Attack gets +X Damage. X equals 7 Minus this attack's control.
G: F
Ht: 5' 3"
Wt: ?
BT: AB


Fire Reading(Action)
[Chaos, Fire, Good]
Block: +3M
Desperation R: After your opponent plays an attack, look at the top 5 cards of their deck, remove one from the game then place them back on top of your opponent's deck in any order.
E: If this [Fire] or [Good] attack deals damage either add 1 Hino Token to your character or your next attack gets +1 damage.
Diff: 2 Control: 4

Rei's Broom(Asset)[Unique][Mars ONLY] (no idea what else to put here at the moment for title)
[All, Fire, Good]
Block: +2L
F: Destroy this card: Draw X cards. X equals the number of attacks in your card pool minus your opponent's momentum. (Min 0). If your opponent has no momentum, your turn ends.
R: RFG: After your opponent deals damage to you, your opponent must either play a non-attack or pass as their next form.
Diff: 3 Control: 5

Celestial Fire(Mars ONLY)[Ranged][Multiple: X]
[Fire, Good, Life]
SZD: 4M5
X equals the number of Hino Tokens on your character.
When you play the multiple ability on this card remove that many Hino Tokens from your character.
E(4+): Change this attack's zone to any other zone.
E: If this attack deals damage, draw X cards. X equals the number of Hino Tokens on your character.
Diff: 6 Control: 2

Fire Soul Bird(Ranged)[Combo: Low Attack]
[Chaos, Fire, Good]
Block: +3M
SZD: 2H4
Combo E: If this attack deals damage, look at the top card of your opponent's deck. Either remove that card from the game or put it on the bottom of their deck.
Diff: 5[D: 3] Control: 3

Flame Sniper(Ranged)[Stun: 1][Reversal]
[Chaos, Fire, Good]
Block: +2H
SZD: 3L5
E(4+): If this attack deals damage, add it to your momentum. Only playable if played as a reversal.
Mars E: Remove up to 3 Hino Tokens from your character: This attack gets +X Speed and +X Damage. X equals the number of Hino Tokens removed minus this attack's control(min 0). Your opponent may discard 1 momentum to negate this.
Diff: 4 Control: 2

Co-Leader of the Senshi(Foundation)
[Chaos, Fire, Good]
E: Commit: If this attack deals damage, discard the top 2 cards of your opponent's deck.
First E: Commit, discard 1 momentum: Remove the top card of your opponent's deck from the game.
Diff: 3 Control: 5

Flames of Mars(Foundation)
[All, Chaos, Fire]
Block: +3L
After this foundation is added to your staging area, add 2 Hino Tokens to your character.
R: Commit, remove 1 Hino Token from your character: After your opponent plays an attack, it gets -X damage(min 1). where X equals the number of Hino Token's on your character.
[Fire] E(4+): Your attack gets +1 Speed and +1 Damage.
Diff: 2 Control: 5

Temple Priestess(Foundation)
[Chaos, Fire, Good]
First F: RFG: Add 1 attack from your discard pile to your hand.
Desperation R: Destroy this foundation: After your opponent plays an attack, their next form must be a non-attack or they must pass and end their turn.
Diff: 2 Control: 5

NJBrock22
05-18-2013, 02:29 AM
Kino Makoto
Hand: 5
Vitality: 31
[Air, Earth, Order]
F: Once durring each of your turns, draw X cards and then discard down to your hand size +1. X equals your momentum.
E: Commit: Your attack gets +3 damage. If this attack shares at least 2 resource symbols with your character, draw 1 card.
G: F
Ht: 5' 7"
Wt: ?
BT: B

Sailor Jupiter - Senshi "Makoto"
Hand: 5
Vitality: 34
[Air, Earth, Good]
Durring your end phase add 1 Oak token to your character for each non-attack block your opponent played.
R: Remove X Oak Tokens: After your opponent plays an attack, reduce it's damage to 0. X equals the attack's printed speed.
First E: Commit 2 foundations: Your non-throw [Air] and [Earth] attack gets +X Damage. X equals the attack's control plus the number of attacks in your card pool. This attack cannot be made unblockable.
G: F
Ht: 5' 7"
Wt: ?
BT: B

Combat Instincts(Action)
[Air, Earth, Good]
Block: +1L
First E: Draw X Cards. X equals your hand size +1 minus the number of cards in your hand(Min 0). Only playable durring your opponent's attack.
R: After an attack is played, that player must re-check. Failing this control check does not end the combat phase. Not playable durring the block step.
Diff: 3[D: 2] Control: 4

Size Matters**(Asset)[Unique][Jupiter ONLY]
[Air, Earth, Order]
Block: +2H
First F: Remove this card from the game: Take 1 attack from your discard pile that shares at least 2 resource symbols with your character and add it to your hand.
R(4+): Destroy this card: after your opponent plays an attack(not as a block), If your opponent is 'G: F', discard that attack from their card pool. If they are 'G: M' move directly to the block step of this attack.
Diff: 3 Control: 5

Flower Hurricane(Ranged)[Reversal][Combo: High Attack]
[Air, Earth, Good]
Block: +2H
SZD: 3L2
This attack gets +X Damage. X equals the number of Oak Tokens on your character.
Combo E: Commit 1 foundation: If this attack deals damage, both players draw 1 card.
Jupiter E: Commit 2 foundations: If this attack deals damage, add 2 Oak Tokens to your character.
Diff: 4 Control: 3

Oak Evolution(Jupiter ONLY)[Ranged][Pow: 4]
[Air, Earth, Order]
Block: +2L
SZD: 5M2
First E: If this attack is not blocked, your opponent discards their hand and draws the same number of cards from the bottom of his deck.
Desperation E: If this attack deals damage, Draw X cards and you may not play any more attacks this turn. X equals the number of cards you have discarded, from any location, this turn.
Diff: 6 Control: 2

Sparkling Wide Pressure(Ranged)[Pow: 1]
[Air, Earth, Good]
Block: +3L
SZD: 4H3
E: If this attack deals damage, each player gains X vitality. X equals the amount of damage this attack dealt.
R: Discard 2 momentum, discard this card from your card pool: After your opponent gains Vitality, your next attack this turn gets +X damage. Where X equals the total amount of vitality they gained.
Diff: 5 Control: 3

Brawn before Brains(Foundation)
[Air, Earth, Good]
R: Commit 1 foundation: After your opponent's attack deals damage, both players draw 1 card and then discard 1 card.
Jupiter E: Destroy this foundation: Reduce your attack's speed to 0. Your attack gets +X Damage. X equals the amount of speed the attack was reduced by. This attack cannot be made unblockable. Cannot be played if your attack is unblockable.
Diff: 2 Control: 5

Fear of Heights(Foundation)
[Air, Earth, Good]
[Air] E: Your opponent's High attack gets -1 Damage(min 1).
[Earth] E(4+): Your opponent's High attack gets -1 Speed and -1 Damage(min 1).
R: Destroy this foundation: After your opponent plays a High attack, add 1 Low attack from your discard pile to your hand.
Diff: 2 Control: 4

Thunder of Jupiter(Foundation)
[Air, Earth, Good]
Block: +3L
First E: Your ranged attack gets +2 Speed. Your opponent may commit 2 foundations to negate this effect and commit all copies of this card.
[Good] R: After your attack deals damage, your opponent's next attack gets -X damage(min 1). Where X equals half of the damage dealt(Rounded down).
Diff: 3 Control: 5

NJBrock22
06-19-2014, 12:24 AM
debating going back and re-doing these from scratch... *Sigh* same goes for my old Variable Geo project...

N.J.

Shaneth
07-12-2014, 08:33 PM
u should make them in card form :) it will materialize better