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Thread: UFS 101 - A New Player's Guide to Deckbuilding

  1. #21
    Scout Grizzlegrom's Avatar
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    Quote Originally Posted by Calisto View Post
    Is there a Resource Guide for newbs? Something that overviews the stregths of the different resources and maybe highlights a few of the no brainer cards?
    I personally used to use but for some reason it is acting up on me now and can't get it to run maybe you can get more lucky it has nearly ever card on it up to the tekken 6 set
    http://www.twoheadeddragon.com/ufs/index.html
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  2. #22
    Quote Originally Posted by Calisto View Post
    Is there a Resource Guide for newbs? Something that overviews the stregths of the different resources and maybe highlights a few of the no brainer cards?
    A lot of players have been asking for one. I will be writing one soon that covers the symbols as they are currently used in standard and some of the key cards.
    http://forums.jascogames.com/forums/...ntastic-Deals!

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  3. #23
    Member Calisto's Avatar
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    Sweet! That would help a lot. I picked my first to characters based on who they where, I think my third will have to be based on how I'd prefer to play.

  4. #24
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    How many cards should i put in as blocking card? does it matter with how much blocking modifiers?

  5. #25
    Senior Member Dillon's Avatar
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    Quote Originally Posted by wang88 View Post
    How many cards should i put in as blocking card? does it matter with how much blocking modifiers?
    For one, it kind of depends on what kind of deck you're running. If you're running a control type deck you might want to have more blocks, but if you're running an aggressive deck you might just not care. Or you might have a type of deck that doesn't rely much on blocking, but rather has other ways to save itself instead. Another thing is how much profit that cards effect will have vs the cost of that crappy/no block mod.

  6. #26
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    Great article thanks.

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