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Thread: It's Cycling Time!!!!! My review of Team Elisabeth from Ruler Of Time

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    Scout kilik850's Avatar
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    It's Cycling Time!!!!! My review of Team Elisabeth from Ruler Of Time

    Since pretty much the entire Ruler Of Time set’s been spoiled already (MAJOR thanks to ShadowDragon, syclic, and rAn for that) I’ve been inspired to do an article on what’s shaping up to be my favorite team in the set, Team Elizabeth. When I was first scanning the set, I took one look at this team and said “Mill’s viable again!” Upon closer inspection of each team member and their support, I realized that they go about milling in completely different ways.

    The Team Members:

    *Duo*
    6 HS
    26 VT
    (All, Death, Void)
    E (4+): Reveal the top 3 cards of your opponent’s deck. Your opponent removes all non-attack cards revealed this way from the game and returns all attack cards to the top of their deck face down. Then your opponent may shuffle their deck. Only playable during your attack.
    E: Change the zone of this attack to high or mid. This attack gets +1 speed.

    First up is Duo Lon, The Silent Assassin. His first ability allows him to achieve milling through removal during his attacks, potentially ridding your opponent’s deck of 3 support cards from the top of their deck. His second ability is geared toward his attack set which (you’ll see later) is all low attacks. It allows you to not only speed up the attack, but also change the zone of the attack to one that your opponent might not have a block for. Or it can be used defensively to make sure that your block matches zones. Out of the three team members, he’s the slowest when it comes to milling but with good reason. Elisabeth and Shen’s opponents will cycle their decks faster, but Duo’s opponent will most likely have less opportunities to do so because most of their deck will already be removed from the game.

    *Elisabeth*
    6HS
    28 VT
    (All, Death, Water)
    First F Discard 1 momentum: Add 1 card from your discard pile to your hand.
    R Commit: After you play an attack (not as a block), your opponent discards the top 8 cards of their deck.

    Next is Elisabeth Blanctorche. It took me about 3 times of looking at her card to make sure that her abilities were actually real. Her first ability essentially makes her Unorthodox Style on a stick, allowing you to recur essentially anything you want. And if she’s used in conjunction with When The Moon, you can set up for her uber attack with relative ease. But to me her second ability is what makes her bonkers. She can make her opponent discard the top 8 (Yeah, not a typo) cards of their deck just for playing an attack! It doesn’t even have to hit! For perspective, let’s say she goes second. A 6 hand size character will normally start out playing anywhere from 2-4 non-attack cards in their first turn on average. If their deck size started with 59 cards, they’re now down to anywhere from 49-51 left in their deck without milling. Just for playing an attack her first turn, she can make her opponent ditch 8 from the top of their deck, bringing their deck size to 41-43 cards without the checks for blocking that or any other action cards played by the opponent being accounted for. After your opponent draws up to their hand size for their turn, they’re essentially down to half their deck already!

    *Shen*
    6HS
    29 VT
    (All, Death, Life)
    E: If your attack is blocked, your opponent removes 2 cards in their discard pile from the game.
    R Commit 1 foundation: After your opponent removes 1 or more cards from the game, add 1 card in your card pool to your hand. Only playable once per turn. Only playable during your attack.

    Last, but certainly not least, is Shen Woo, Shanghai’s God Of War. To me, he’s a cross between his teammates. His attack lineup lends itself to Elisabeth’s methods while his abilities lend themselves to Duo Lon’s style. He’s what I like to call a Catch 22 character (for those who aren’t familiar with the term, http://en.wikipedia.org/wiki/Catch-22_(logic) ). He creates dilemmas between his attacks and his abilities. His first ability makes the opponent remove 2 cards from their discard pile if they block his attack. So like Duo, he removes cards from the game, but he goes after the discard pile instead of the deck. He’s pretty much the worst character to be sitting across from if your deck has constant interaction with your discard pile. His second ability allows you to return a card from your card pool to your hand after your opponent removes a card from the game once per turn during your attack (Notice it didn't say what turn). Just his abilities alone create a situation that if your opponent blocks his attack, they not only have to remove cards from their discard pile, but he essentially gets to pick up his attack and try it again! And since his attack lineup mills cards from the top of his opponent’s decks for no cost, he could actually mill almost as much as Elisabeth’s R ability while getting twice the chances to deal damage.

    Actions and Assets:

    Himoukyaku – Go (Action)
    2 Difficulty
    5 Control Check
    +2 Mid Block
    (All, Death, Void)
    [Duo/Elisabeth/Shen Only]
    R: After your opponent removes 1 or more cards from the game due to an effect, they remove 3 cards in their discard pile from the game.
    F: Both players lose 1 vitality. Remove this card from the game during the End Phase.

    Before I say anything about this card, I’d like to thank/curse Jasco Games for adding the character only keyword to this card and the Team Elisabeth asset. Because without it, **Zhao Daiyu** would be even more busted than she already is . Moving on, this card’s first ability is more in tune with Duo and Shen’s abilities than Elisabeth’s. It dwindles their opponent’s discard pile down even further than it already is. It combines with Duo’s first E to remove from the discard as well as the top of the deck and nets Shen 5 cards instead of 2 with his E ability. The second ability of this card is to push the opponent closer toward death. This ability works more in Shen’s favor considering his opponent might be tempted to let some of his attacks go through just to stop his E ability from working.

    Couronne des Fleurs (Asset)
    3 Difficulty
    4 Control Check
    (All, Death, Water)
    [Unique]
    R Commit: After your opponent removes any number of cards from the game, draw 2 cards.
    E Remove this asset from the game: If your attack is completely blocked, add it to your hand after it resolves.

    This asset gives both draw power and recursion to this team. The first ability allows Duo, Elisabeth, or Shen to draw cards after their opponent removes cards from the game. I believe the first ability works better with Duo and Shen since their abilities trigger it and Elisabeth has to wait for cycling to occur for this to take effect. The second ability works better with Elisabeth and Shen, allowing them to recover any attack that is completely blocked back to their hand, giving them a second (or third, in Shen’s case) chance to use their attack’s abilities to the fullest.

    Team Elisabeth (Asset)
    2 Difficulty
    5 Control Check
    +2 High Block
    (All, Death, Life, Void, Water)
    [Ally; Duo/Elisabeth/Shen Only; Unique]
    R Commit: After your opponent removes 1 or more cards from the game, add 1 card from the top of your deck to your momentum. Then your opponent removes 1 card in their momentum from the game.
    E Commit 1 foundation: Choose 1 non-attack card in your opponent’s discard pile and remove it from the game. Only playable if you have dealt damage this turn.

    This asset, like the keyword suggests, works for all 3 members of the team. The first ability allows you to not only gain momentum for the opponent removing cards, but it also removes 1 of their momentum from the game as well! This is probably one of the best anti-momentum abilities I’ve seen so far. The second ability is really the card’s crown jewel though. It allows Duo, Elisabeth or Shen the ability to choose what they want to remove from their opponent’s discard pile and remove it at the cost of a foundation, ridding the opponent of either a good check after cycling or getting rid of something the opponent might want to get back from their discard pile.

    Attacks:

    Genmuken
    3 Difficulty
    3 Control Check
    +2 Mid Block
    (All, Death, Void)
    SZD: 4L3
    The damage of this attack cannot be reduced by effects.
    E: If this attack deals damage, choose 1 card in your opponent’s discard pile and remove it from the game.

    This attack is more suited for Duo and Shen than Elisabeth. It allows them to remove any non-attack that may fall into the discard pile from the game, taking away any chance of the opponent getting it back after cycling.

    Hiden-Genmu Juon Shikon Sou
    4 Difficulty
    3 Control Check
    +2 Mid Block
    (All, Death, Void)
    [Duo Combo(Low Attack, Low Attack)]
    SZD: 4L4
    After you completely block an attack with this card, add this card to your momentum during the End Phase.
    Combo E: Both players remove their hands from the game and then draw cards equal to the number of cards removed.

    This is Duo’s super attack. It not only removes cards from both players’ hands, but it also makes both players draw cards equal to the number removed. So if Duo removed 3 and his opponent removed 4, they both draw seven! It gives Duo extreme draw power as well as causing his opponent to get closer and closer to cycling their deck.

    Juon Shikon
    3 Difficulty
    3 Control Check
    (All, Death, Void)
    [Ranged; Combo(Low Attack)]
    SZD: 2L3
    Combo E: If this attack deals damage, both players remove 1 card in their hand from the game and then draw 1 card.
    E: Your opponent discards the top card of their deck. If the discarded card was an attack, this attack gets +3 speed.

    This attack’s best used with Duo in conjuction with Mistral or Genmuken. It potentially makes Duo’s opponent get rid of an attack and gives you draw power, as well as milling ability from it’s second E.

    Etincelles
    3 Difficulty
    3 Control Check
    +0 Mid Block
    (All, Death, Water)
    SZD: 4M1
    E: Your next mid attack this turn gets +3 speed.
    E Lose 2 vitality: Add 1 attack with a printed difficulty of 3 or less from your discard pile to your hand.

    Elisabeth and Shen would get the most out of this attack since most of their attack lineup is mid. It not only makes the next attack faster, but it also allows them to grab another attack from their discard pile to use after this one, like Mistral or Gekiken.

    Mistral
    3 Difficulty
    3 Control Check
    +2 Mid Block
    (All, Death, Water)
    [Combo(Mid Attack)]
    SZD: 3L2
    Combo E: Add 1 attack with a printed damage of 3 or less from your card pool to your momentum.
    E: Your opponent discards the top 3 cards of their deck.

    This attack adds to the discard effect of Elisabeth as well as giving her momentum for her F ability for next turn.

    Etoile-Filante
    4 Difficulty
    3 Control Check
    +2 High Block
    (All, Death, Water)
    [Reversal; Combo(Low Attack, Mid Attack)]
    SZD: 5M3
    Combo E: Your opponent discards the top 8 cards of their deck.
    First E Discard 1 momentum: If this attack deals damage, remove 1 of your opponent’s foundations from the game.

    This attack not only doubles Elisabeth’s 2nd effect, but it also allows you to remove an opponent’s troublesome foundation from the game.

    Gekiken
    3 Difficulty
    3 Control Check
    +1 Low Block
    (All, Death, Life)
    [Punch; Combo(Mid Attack)]
    SZD: 3M3
    Combo E: Your opponent removes 1 card in their discard pile from the game.
    E: Your opponent discards the top 3 cards of their deck.

    This attack used with Shen gives you the potential to discard 3 cards from the top of his opponent’s deck, remove all 3 (if blocked), and return it to your hand to fire again for another 3 cards off the top and 1 of those removed.

    Danken
    4 Difficulty
    3 Control Check
    +1 Mid Block
    (All, Death, Life)
    [Punch]
    SZD: 3M2
    E: If this attack is not blocked, draw 2 cards.
    E: Your opponent discards the top 3 cards of their deck.

    This attack adds to the reason of why I consider Shen a Catch 22 character. Combined with Shen’s abilities, it not only mills for 3, but it also forces your opponent to choose between taking 2 damage and you drawing 2 cards and blocking the attack and having 2 cards from discard removed and Shen trying again.

    Tenshou Bakushingeki
    5 Difficulty
    2 Control Check
    +0 Mid Block
    (All, Death, Life)
    [Powerful:3; Punch]
    SZD 5M4
    Shen E Discard 1 momentum: Your opponent removes 3 cards in their discard pile from the game.
    E: If your opponent has more cards in their removed from game pile than you do, draw 2 cards.

    Shen’s super attack. Here’s where all the attacking pays off. If his opponent lets too many attacks through, Shen’ll make them pay for it with the Powerful:3. Not to mention if **Shen** is stacked onto *Shen*, this attack will get even stronger. The attack’s abilities will also remove more of the opponent’s discard pile and, if the conditions are right, allow him to draw 2 cards to dig for more shots to throw at his opponent.

    Foundations:

    Hizoku Prince
    0 Difficulty
    6 Control Check
    (All, Death, Void)
    This card cannot be removed from your staging area by effects.
    E Lose 1 vitality: Your opponent discards the top card of their deck. Only playable during your attack.

    This foundation not only speeds up milling at the cost of 1 vitality, but also allows you to mill an attack card from your opponent’s deck if it’s left there after Duo’s first E or The Traitor’s Son effect. Being indestructible helps as well.

    The Traitor’s Son
    2 Difficulty
    5 Control Check
    +3 Mid Block
    (All, Death, Void)
    R Commit: After your attack deals damage, your opponent reveals the top 5 cards of their deck and discards all non-attack cards revealed this way. Return the remaining cards to the top of their deck in any order.

    This foundation’s best used by all 3 team members. Used by Duo, it helps get rid of more non-attack cards and gets the opponent closer to cycling. Used with Shen, it creates more of a Catch 22 scenario because it potentially makes your opponent discard the top 5 cards if they decide to take the damage. Used with Elisabeth after Etoile-Filante, it can make the total discarded by her and the attack 21 cards. That’s almost 1/3 of her opponent’s deck!

    The Silent Assasin
    3 Difficulty
    5 Control Check
    +3 High Block
    (All, Death, Void)
    [Unique]
    R (4+): After you change the zone of your attack, it gets +1 speed. Only playable once per Enhance Step.
    E Destroy this foundation: Your opponent removes 1 random card in their hand from the game. This attack gets +2 damage. Only playable during your turn.

    Best used with Duo to give his attack more speed after it’s switched zones, get rid a card from the opponent’s hand making him draw more at the start of their turn and more damage for a harder hit.

    Warrior Of Justice
    2 Difficulty
    5 Control Check
    +3 Mid Block
    (All, Death, Void)
    After you completely block an attack with this card, draw 1 card.
    R Commit: After you play a low attack, it gets +2 speed. If your opponent blocks this attack, remove the card they blocked with from the game.

    Best with Duo since his entire attack lineup is low. It not only replaces itself if you completely block with it, it also forces your opponent to remove the card they blocked with from the game to prevent them from using it again.

    Memories From Ashes
    2 Difficulty
    5 Control Check
    +3 High Block
    (All, Death, Water)
    R Commit: After you play an attack, your opponent discards the top card of their deck.
    E Commit: Your (All) and (Death) attack gets +2 speed. If it deals damage, your opponent discards the top 2 cards of their deck.

    Best used by Elisabeth and Shen. They can use it for either guaranteed mill or making their attacks faster and possibly getting 2 cards milled instead of one.

    Mourning The Lost
    1 Difficulty
    4 Control Check
    (All, Death, Water)
    After you play this card, draw 1 card.
    E Destroy this foundation: If your hand size is 6 or less, your attack gets +1 damage for every 5 cards in your opponent’s discard pile.

    Best used by Elisabeth. It not only gives her draw power, but also pumps up her attack for every 5 cards in her opponent’s discard pile. And if she’s working, it should amount to a lot considering she’d probably start out with +2 damage.

    Protector Of The Innocent
    2 Difficulty
    5 Control Check
    +3 Mid Block
    (All, Death Water)
    While this card is in your card pool, you may play cards from your momentum face down into your card pool as if they were in your hand to block attacks. Those cards are considered to have a +1 mid block modifier.
    E Commit: If you block this attack, add 1 foundation from your staging area to your momentum.

    Gives the team a method of protecting themselves after blocking with this card. Lets them use their momentum instead of cards in their hand to block, keeping their hand and face intact.

    Last Of Her Line
    2 Difficulty
    5 Control Check
    +3 Mid Block
    (All, Death, Water)
    Elisabeth E Destroy this foundation: If your attack deals damage, ready your character.
    E Commit: Your attack gets +1 speed for every 10 cards in your opponent’s discard pile.

    Best used by Elisabeth. It allows her to ready her character and get rid of another 8 cards as well as boosting her attack’s speed.

    Shanghai’s God Of War
    2 Difficulty
    5 Control Check
    +2 Mid Block
    (All, Death, Life)
    After you block with this card, add it to your staging area committed.
    R Commit: Before the Block Step of your attack, return it to its printed damage.

    Used as a defense from damage reduction to make sure that their attacks will have some damage.

    Seeking Information
    0 Difficulty
    5 Control Check
    +3 Mid Block
    (All, Death, Life)
    F Commit: Choose 1 card in your discard pile and shuffle it into your deck.

    Gives Shen or Duo another chance at an attack or a key piece of support if the card is checked instead of drawn. Elisabeth doesn’t have much use for this since she can just retrieve whatever she wants.

    Sight Seeing
    2 Difficulty
    5 Control Check
    (All, Death, Life)
    (All) R Commit: After your opponent removes 1 or more cards from the game, add 1 card from your momentum to your hand.
    E Destroy this foundation: This attack gets -2 damage (minimum 1). Only playable while committed.

    Best used by Shen. It gives him a chance to get back an attack from momentum when his opponent blocks his attack and gives him some defense during his opponent’s turn by taking some of the damage off.

    Fool Me Twice
    1 Difficulty
    5 Control Check
    +3 Mid Block
    (All, Death, Life)
    E Turn this foundation face down: Add up to 2 cards from either player’s discard pile to the bottom of their deck in any order. This card is considered a foundation with a blank text box.

    Same as Seeking Information.
    Last edited by kilik850; 08-27-2013 at 04:43 AM.
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